Difference between revisions of "E-consultation tests in Ireland"

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While these helped us understand the institutional factors that affected the implementation of econsultation, they did allow us explore the full potential of radically new technologies and processes. In particular we were interested in designing some tests of our own to explore two key issues:
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===Overview of Tests===
 +
We also are running a few tests of our own on e-consultation technologies, trying out things that we couldn't do in the scope of the trial consultations.
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*[[Diversity]] - linking different tools and processes.
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*[[Probation office map]] - testing the usability of an online map with less literate ex-offenders.
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*[[Youth e-consultations at NIYF]] - ongoing action research with young people at the [http://www.niyf.org/ NI Youth Forum].
  
# Is it possible to design e-consultation technologies and processes that can be used even by those with literacy difficulties who are a challenging group for both e-consultation and traditional consultations?
 
# How can a range of technologies be used to get creative input from groups who do not normally respond to consultations, such as schoolchildren?
 
  
Since these tests were done at the end of this project’s time frame, this chapter can only present
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===Purpose and Contribution of our Tests===
a demonstration of their potential. Further research is needed on all of these issues:
+
We were interested in designing our own tests to explore two key issues:
consultations that cross the digital divide, integrating technologies in innovative consultation
+
# Is it possible to design [http://www.e-consultation.org/technologies.html e-consultation technologies] and [http://www.e-consultation.org/guide/index.php/Processes processes] that can be used even by those with literacy difficulties who are a challenging group for both e-consultation and traditional consultations?
processes, and engaging youth in e-consultation.
+
# How can a [http://www.e-consultation.org/technologies.html range of technologies] be used to get creative input from groups who do not normally respond to consultations, such as school children?
 +
 
 +
These tests helped us, the research team, understand two things:
 +
# Understand the institutional factors that affected the implementation of econsultation,
 +
# Explore the full potential of radically new technologies and processes.
 +
 
 +
 
 +
===Further Research Needed===
 +
Since these tests, conducted at the end of [http://wiki.e-consultation.org/ResearchProject our project’s] time frame, we can only present a demonstration of their potential.  
 +
 
 +
Further research is needed on all of these issues:
 +
* consultations that cross the [http://www.digitaldivide.org/dd/index.html digital divide],  
 +
* integrating technologies in innovative consultation processes, and,
 +
* engaging youth in e-consultation.

Latest revision as of 20:51, 18 October 2007

Overview of Tests

We also are running a few tests of our own on e-consultation technologies, trying out things that we couldn't do in the scope of the trial consultations.


Purpose and Contribution of our Tests

We were interested in designing our own tests to explore two key issues:

  1. Is it possible to design e-consultation technologies and processes that can be used even by those with literacy difficulties who are a challenging group for both e-consultation and traditional consultations?
  2. How can a range of technologies be used to get creative input from groups who do not normally respond to consultations, such as school children?

These tests helped us, the research team, understand two things:

  1. Understand the institutional factors that affected the implementation of econsultation,
  2. Explore the full potential of radically new technologies and processes.


Further Research Needed

Since these tests, conducted at the end of our project’s time frame, we can only present a demonstration of their potential.

Further research is needed on all of these issues:

  • consultations that cross the digital divide,
  • integrating technologies in innovative consultation processes, and,
  • engaging youth in e-consultation.